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hey everybody johnny here in this video

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i wanted to go over how i created these

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frame assets

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so that i could quickly add them to my

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scenes

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with the only job left of going to each

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one and assigning it a new image

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the process was relatively simple i

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wanted to show you how you could do it

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so that you could get this done yourself

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or if you want to you can visit my

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gumroad and get my pack of 187 frames

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for only a dollar but let's get into how

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to create these frames yourself

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the first thing to think about is how

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you'll model them so that they'll work

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well in the asset browser

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if we have this suzanne model and then

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place it on the ground plane like this

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and then mark it as an asset

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if we were to create a cube and go to

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our asset browser and look at our

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current file

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if we drop this suzanne on this cube

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it's going to align the bottom to the

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cube because of that we're going to want

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to model our photo frames laying flat on

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the floor

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that way when we drag them in from the

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asset browser they'll line up nicely on

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the walls

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now let's model our photo frame

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the first thing you're going to want to

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do is come up with what type of frame

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you want to make if you do a google

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image search for photo frame profiles

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you're going to find some images like

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this this is what you're going to want

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to get the most realistic looking

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profiles and one thing you're going to

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want to look for is ones like this one

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that have measurements already on them

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so you can line them up and make sure

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that they're realistic size wise i'm

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going to go ahead and use this one as a

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template

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now i'm running a plug-in called image

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paste which i'd recommend you pick up

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but this plug-in will let me copy an

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image like this one

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go into blender

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and paste it

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this puts it in as a reference image the

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next thing we want to do is size our

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image so that these profiles are the

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correct size

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let's go ahead and do this one

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so as we can see it's three-quarter inch

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by one and one sixteenth inch the way i

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do sizing is like this

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i'll add a cube

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and open my end panel with my end panel

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open

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i'll adjust the size of my cube to match

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the size that i want in this case

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three-quarter by one and one-sixteenth

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so here under y

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i'll put .75

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inches

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and under my x

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i'll put parentheses one plus one

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divided by sixteen

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parentheses inches

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then i'll press ctrl a to apply scale

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and as you can see it's gotten very

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small so i'm going to take this image

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and shrink it down

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take the cube and bring it down here

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then i'll just adjust the image until

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this profile matches up with my cube

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that looks pretty good now that my

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reference image is correct i want to

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lock its scale so that i can't change

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its size

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and then since we've got our sizing out

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of the way i'm going to go ahead and get

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rid of my sizing cube

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with my image selected i'm going to go

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to my image tab and set the opacity to

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about 0.5 then in my outliner i'm going

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to go to this filter enable selectable

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and then make my image

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unselectable now it's truly a background

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image that i can't mess with and it's

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the correct size the next thing i need

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to do is to trace this profile i'm going

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to do that with a bezier curve

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for now i'm done with my reference image

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so i'm going to hide it i would suggest

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making a duplicate of your curve just to

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keep it safe

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take the original

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and i'm going to press f3 and type in

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convert i'm going to choose to convert

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this to a mesh

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so there we go

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i'll drop into side view

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and extrude this out

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the next thing to do is to add faces to

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the ends so i'll simply select the edges

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on the end and press f select the edges

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on the other end and press f

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now i've chosen to model the sides of my

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frames as four separate pieces but of

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course you could do them all together

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and merge them if you want but our

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corners are going to need to be cut at

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45 degree angles to do this i'm going to

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use the shear command

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with one end of my piece selected i'm

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going to press f3 and type in shear

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and then for a 45 degree angle

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it's a value of 1.

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now i'll do the same thing with the

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other side i'll press f3 choose sheer

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but this time i want it to go the other

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way so it'll be negative one

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now that we have our piece cut with 45

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degree angles we can duplicate it

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rotate it 90 degrees

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and we're going to join it with this

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first one

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with both selected we'll press ctrl j

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i'm going to go into edit mode select

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one point on one of my pieces and press

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l to select linked now i've got all the

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vertices of this piece selected if i

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zoom way in

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i can get these lined up as close as i

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want them now is the point where you

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need to decide what size frame you're

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going to make let's go ahead and make a

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frame that can hold an 8 by 10 photo to

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do that i'll add a

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cube set its x dimension to 8 inches and

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its y dimension to 10 inches

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i'll grab my frame and bring it up to

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the corner

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[Music]

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now that i have that there i'll go into

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edit mode grab these bottom ones and

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then pull them down

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you'll notice i don't use the scaling

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command because i want my profile curve

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to stay the same size i just need to

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extend the piece of wood i'll zoom into

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this corner

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and line this up

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i'll do the same on the top

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now that i've got those two sides done

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i'm going to select all do a shift d to

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duplicate

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rotate 180 degrees i'll line this up

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approximately and zoom into one of the

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two corners

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next i'll take the cube that i used for

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sizing and shrink it down

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and looking underneath i'm going to

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extend it just a little bit so it goes

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beyond this lip

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and then lastly i'm going to delete the

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bottom of this cube leaving just a

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single plane to house my picture

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one other thing you may want to do is uv

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unwrap all of your frame

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i've found the easiest way to do that is

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to grab the edges in each corner

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right click

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and mark seam

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then looking from the bottom

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select these four edges underneath

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and also mark those as seam

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now if i go into uv editing mode select

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all

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press u to unwrap and do an unwrap

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you'll see that i get the frame edges

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unwrapped pretty well

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i'm going to select my image plane

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select my frame and join those together

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then with my image plane selected

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i'll press u and project from view

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this is going to keep my uv unwrapping

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proportional to what i have on the

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screen and i can spread that out now we

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would simply need to assign a material

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to our picture

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i'll add a frame texture

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that's kind of glossy

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and then i'll add a photo texture going

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into my model with the image part

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selected i'll assign that photo texture

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now if i go to my shading menu

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with my principled bsdf selected as long

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as i'm using the node wrangler plugin i

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can press ctrl t

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and select an image

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and i'll adjust the uv of the image

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section to my liking

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that i have that created i can go ahead

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and mark it as an asset

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say i add a cube

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and go to my asset browser

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[Music]

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you'll notice when i add these to my

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cube the bottom of the frame is sticking

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to the side of the cube that's not what

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we want the reason

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is because my object is actually rotated

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if i bring up my end panel you'll see

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that it has a 90 degree x rotation and a

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negative 180 degree z rotation but if i

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press ctrl a

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and apply rotation those all go to zero

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and now when i place my image on my cube

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it goes on correctly

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and so there we are a fairly decent

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looking photo frame

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of course you can take this as far as

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you want

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and make your own library of photo

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frames

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and like i said before if you want to

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visit my gumroad page

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i have a library of 189 of these already

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created that's 17 different frames in 11

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different sizes each so you can just

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drag them into your scene and go from

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there either way i hope this inspires

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you to make something awesome and until

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next time

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i'll catch you later
